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New organizational designs for promoting creativity: A case study of virtual teams with anonymity and structured interactions

机译:促进创造力的新组织设计:具有匿名性和结构化互动的虚拟团队的案例研究

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摘要

Companies organize teams to enhance creativity and innovation. Creativity refers to the generation of new and novel ideas, whereas innovation encompasses both idea generation and the commercialization of these ideas to add value to the enterprises. Standard teams are those, wherein participants meet face-to-face to develop new ideas and/or to commercialize them. Asynchronous virtual teams are those which allow participants to interact via digital means without face-to-face meetings. Asynchronous virtual teams are especially convenient for participants at global locations. The objective of this paper is to outline a third kind of teams, the virtual teams with anonymity and structured interactions (VTASIs), in which participants remain anonymous, follow a modified Delphi brainstorming process, communicate with one another asynchro-nously via electronic means, apply a set of streamlined idea generation strategies (the Combinatorial Heuristic and Normatively Generic Method), and conduct multiple rounds of structured interactions under the guidance of a knowledgeable team leader. Individual team member works alone, yet interacts indirectly with all others in a group setting. After having briefly reviewed the factors that are known to constraint the performance of both the standard and asynchronous virtual teams, this paper describes a study conducted in Spring 2009 Semester at University at Buffalo, involving eight VTASI teams of a total of 72 graduate engineering students who worked on generating new ideas for improving four specific projects. Key results are discussed.
机译:公司组织团队来增强创造力和创新能力。创造力是指产生新的和新颖的想法,而创新既包括想法的产生,又包括这些想法的商业化,以为企业增加价值。标准团队是指与会人员面对面开会以开发新想法和/或将其商业化的团队。异步虚拟团队是指允许参与者通过数字方式进行互动而无需面对面开会的团队。异步虚拟团队对于全球位置的参与者特别方便。本文的目的是概述第三种团队,即具有匿名性和结构化交互(VTASI)的虚拟团队,其中参与者保持匿名,遵循经过改进的Delphi集思广益过程,通过电子方式彼此异步地进行沟通,应用一套简化的想法生成策略(组合启发式和规范通用方法),并在经验丰富的团队负责人的指导下进行多轮结构化交互。单个团队成员单独工作,但在小组环境中与所有其他成员间接交互。在简要回顾了已知会限制标准虚拟团队和异步虚拟团队性能的因素后,本文介绍了2009年春季学期在布法罗大学进行的一项研究,涉及八个VTASI小组,总共72名研究生工程专业学生,致力于为改进四个具体项目产生新想法。讨论了关键结果。

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