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Recovering Shape by Shading and Stereo Under Lambertian Shading Model

机译:Lambertian阴影模型下的阴影和立体恢复形状

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摘要

A method that integrates shape from shading and stereo is reported for Lambertian objects. A rectification is proposed to convert any lighting direction from oblique to orthographic. A sparse stereo method is reported that directly uses depth information and has no foreshortening problem. The method completely solves three difficult problems in stereo, namely, recovering depth at occlusion; matching at places with similar shading and matching at smooth silhouettes. The method has been tested on both synthetic and real images. It shows superior performance compared with two recent stereo algorithms. It is also a method based on the physics of image formation.
机译:对于朗伯对象,报告了一种融合阴影和立体形状的方法。提出了一种矫正措施,以将任何照明方向从倾斜转换为正交。报告了一种稀疏的立体声方法,该方法直接使用深度信息,并且没有透视问题。该方法完全解决了立体音响中的三个难题,即遮挡时的深度恢复。在阴影相似的地方匹配,在轮廓平滑的地方匹配。该方法已在合成图像和真实图像上进行了测试。与最近的两种立体声算法相比,它显示出卓越的性能。这也是基于图像形成物理学的方法。

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