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首页> 外文期刊>The imaging science journal >Human Hand Motion Capture In Image Sequences For Real-time Animation Systems
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Human Hand Motion Capture In Image Sequences For Real-time Animation Systems

机译:用于实时动画系统的图像序列中的人类手部动作捕捉

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This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. The research aims to enable gesture capture with interpretation of the captured gestures and control of the target 3D animation software. This stage of the project involves the development and testing of a motion analysis system. A motion analysis system is being built from algorithms recently developed. The authors review current software and research methods available in this area and describe current work-in-progress. Motion capture is a technique of digitally recording the movements of real entities, usually humans. It was originally developed as an analysis tool in biomechanics research, but has grown increasingly important as a source of motion data for computer animation. In this context it has been widely used for both cinema and video games. Hand motion capture and tracking in particular has received a lot of attention because of its critical role in the design of new Human Computer Interaction methods and gesture analysis. One of the main difficulties is the capture of human hand motion.
机译:此扩展摘要详细介绍了先前在3D动画中进行运动跟踪和捕获的方法,尤其是手部运动跟踪和捕获的方法。该研究旨在通过解释捕获的手势并控制目标3D动画软件来实现手势捕获。该项目的此阶段涉及运动分析系统的开发和测试。运动分析系统是根据最近开发的算法构建的。作者回顾了该领域中可用的当前软件和研究方法,并描述了当前正在进行的工作。运动捕捉是一种数字记录真实实体(通常是人类)运动的技术。它最初是作为生物力学研究中的分析工具开发的,但作为计算机动画的运动数据源,它变得越来越重要。在这种情况下,它已被广泛用于电影和视频游戏。手势捕捉和跟踪尤其引起人们的关注,因为它在设计新的人机交互方法和手势分析中起着至关重要的作用。主要困难之一是捕捉人的手部动作。

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