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A Method for Watermarking to Bezier Polynomial Surface Models

机译:Bezier多项式表面模型的水印方法

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This paper presents a new method for embedding digital watermarks into Bezier polynomial patches. An object surface is supposed to be represented by multiple piecewise Bezier polynomial patches. A Bezier patch passes through its four-corner control points, which are called data points, and does not pass through the other control points. To embed a watermark, a Bezier patch is divided into two patches. Since each subdivided patch shares two data points of the original patch, the subdivision apparently generates two additional data points on the boundaries of the original patch. We can generate the new data points in any position on the boundaries by changing the subdivision parameters. The additional data points can not be removed without knowing some parameters for subdividing and deforming the patch, hence the patch subdivision enables us to embed a watermark into the surface.
机译:本文提出了一种将数字水印嵌入Bezier多项式补丁中的新方法。假定对象表面由多个分段的Bezier多项式块表示。贝塞尔曲线面片通过其四个角的控制点(称为数据点),而不通过其他控制点。为了嵌入水印,贝塞尔曲线补丁分为两个补丁。由于每个细分的补丁共享原始补丁的两个数据点,因此细分显然在原始补丁的边界上生成了两个额外的数据点。通过更改细分参数,我们可以在边界上的任何位置生成新的数据点。在不知道一些用于细分和变形补丁的参数的情况下,无法删除其他数据点,因此补丁细分使我们能够在表面嵌入水印。

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