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Plane-Sweep Algorithm: Various Tools for Computer Vision

机译:平面扫描算法:用于计算机视觉的各种工具

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Recent research on computer vision has made significant progress in 3d reconstruction and free-viewpoint video however most of these methods are not suited for real-time rendering. This paper presents a Video-Based Rendering method that provides online new viewpoints of the scene from a set of webcams. Our method follows a plane-sweep approach perfectly suited for GPU implementation. This paper mainly focuses on different implementations of this method for different purposes. Indeed, our basic plane-sweep technique uses 4 input cameras to create online new views. However this method can be modified to be used with up to 10 cameras or more by a camera selection process. This method can also be adapted to handle moving input cameras using a real-time camera calibration technique. Moreover, this method can easily render a depth map instead of a new view. Finally, we explain how the plane-sweep algorithm can be modified to create multiple new views simultaneously. This latter application is mainly designed for a utostereoscopic displays application. Implementation and performance are detailed for all these plane-sweep methods.
机译:关于计算机视觉的最新研究在3d重建和自由视点视频方面取得了重大进展,但是其中大多数方法都不适合实时渲染。本文提出了一种基于视频的渲染方法,该方法可从一组网络摄像头提供在线的新场景视点。我们的方法遵循完全适合GPU实现的平面扫描方法。本文主要针对此方法针对不同目的的不同实现。确实,我们的基本平面扫描技术使用4个输入摄像头来创建在线新视图。但是,通过摄像机选择过程,可以将此方法修改为最多与10台或更多摄像机一起使用。该方法还可以使用实时摄像机校准技术来适应移动输入摄像机的需要。此外,此方法可以轻松呈现深度图而不是新视图。最后,我们解释了如何修改平面扫描算法以同时创建多个新视图。后一个应用程序主要是为子宫镜检查应用程序设计的。所有这些平面扫描方法的实现和性能都有详细说明。

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