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Tile Pair-Based Adaptive Multi-Rate Stereo Shading

机译:基于瓷砖对的自适应多速率立体声着色

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摘要

This work proposes a new stereo shading architecture that enables adaptive shading rates and automatic shading reuse among triangles and between two views. The proposed pipeline presents several novel features. First, the present sort-middle/bin shading is extended to tile pair-based shading to rasterize and shade pixels at two views simultaneously. A new rasterization algorithm utilizing epipolar geometry is then proposed to schedule tile pairs and perform rasterization at stereo views efficiently. Second, this work presents an adaptive multi-rate shading framework to compute shading on pixels at different rates. A novel tile-based screen space cache and a new cache reuse shader are proposed to perform such multi-rate shading across triangles and views. The results show that the newly proposed method outperforms the standard sort-middle shading and the state-of-the-art multi-rate shading by achieving considerably lower shading cost and memory bandwidth.
机译:这项工作提出了一种新的立体声着色架构,可以在三角形和两个视图之间进行自适应着色速率和自动着色重用。拟议的管道呈现出几种新颖功能。首先,当前排序/箱子着色被扩展到基于瓷砖对的阴影,同时两种视图呈现出光栅化和阴影像素。然后提出利用Enipolar几何的新光栅化算法来安排Tile对,并有效地在立体视图下进行光栅化。其次,这项工作提出了一个自适应的多速率阴影框架,以计算不同速率的像素上的阴影。提出了一种新颖的基于地块的屏幕空间缓存和新的高速缓存重用着色器,用于跨三角形和视图执行这种多速率阴影。结果表明,通过实现显着较低的阴影成本和内存带宽,新提出的方法优于标准排序中遮阳和最先进的多速率阴影。

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