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Penalized-distance volumetric skeleton algorithm

机译:罚距离体积骨架算法

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Introduces a refined general definition of a skeleton that isnbased on a penalized distance function and that cannot create any of thendegenerate cases of the earlier CEASAR (Center-line ExtractionnAlgorithm-Smooth, Accurate and Robust) and TEASAR (Tree-structurenExtraction Algorithm for Skeletons-Accurate and Robust) algorithms.nAdditionally, we provide an algorithm that finds the skeleton accuratelynand rapidly. Our solution is fully automatic, which frees the user fromnhaving to engage in manual data pre-processing. We present the accuratenskeletons computed on a number of test data sets. The algorithm is verynefficient, as demonstrated by the running times, which were all belownseven minutes
机译:介绍了基于罚距函数且无法创建早期CEASAR(中心线提取n算法平滑,准确和鲁棒)和TEASAR(树状结构精确的树结构n提取算法)的任何简并案例的骨架的精细通用定义。此外,我们提供了一种能够快速准确地找到骨骼的算法。我们的解决方案是全自动的,从而使用户无需进行手动数据预处理。我们提出了在许多测试数据集上计算出的精确度骨架。正如运行时间所证明的那样,该算法效率极低,所有运行时间均不到7分钟

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