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Effects of Virtual Human Animation on Emotion Contagion in Simulated Inter-Personal Experiences

机译:模拟人际体验中虚拟人类动画对情绪传染的影响

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We empirically examined the impact of virtual human animation on the emotional responses of participants in a medical virtual reality system for education in the signs and symptoms of patient deterioration. Participants were presented with one of two virtual human conditions in a between-subjects experiment, static (non-animated) and dynamic (animated). Our objective measures included the use of psycho-physical Electro Dermal Activity (EDA) sensors, and subjective measures inspired by social psychology research included the Differential Emotions Survey (DES IV) and Positive and Negative Affect Survey (PANAS). We analyzed the quantitative and qualitative measures associated with participants’ emotional state at four distinct time-steps in the simulated interpersonal experience as the virtual patient’s medical condition deteriorated. Results suggest that participants in the dynamic condition with animations exhibited a higher sense of co-presence and greater emotional response as compared to participants in the static condition, corresponding to the deterioration in the medical condition of the virtual patient. Negative affect of participants in the dynamic condition increased at a higher rate than for participants in the static condition. The virtual human animations elicited a stronger response in negative emotions such as anguish, fear, and anger as the virtual patient’s medical condition worsened.
机译:我们根据经验检查了虚拟人类动画对医学虚拟现实系统中参与者情绪反应的影响,以教育患者恶化的体征和症状。在受试者之间的实验中,向参与者展示了两种虚拟人类状况之一,即静态(非动画)和动态(动画)。我们的客观测量包括使用心理-物理皮肤电活动(EDA)传感器,而受社会心理学研究启发的主观测量包括差异情感调查(DES IV)和正面和负面影响调查(PANAS)。当虚拟患者的病情恶化时,我们在模拟的人际关系中的四个不同的时间步上分析了与参与者情绪状态相关的定量和定性指标。结果表明,与处于静态状态的参与者相比,具有动画的动态状态的参与者表现出更高的共存感和更大的情感反应,这对应于虚拟患者的医疗状况的恶化。动态条件下参与者的负面影响比静态条件下参与者的负面影响要高。当虚拟患者的病情恶化时,虚拟人类动画会引发对痛苦,恐惧和愤怒等负面情绪的强烈反应。

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