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Using Serious Games and Virtual Simulation for Training in the Fire Service: A Review

机译:在消防服务中使用严肃的游戏和虚拟模拟进行培训的回顾

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摘要

Fire fighting is an extremely physiologically and psychologically demanding occupation, requiring tremendous resources for training personnel as well as incurring significant workplace safety and insurance board (WSIB) costs. Approximately 33% of fire fighter injuries result from exposure to fire leading to the possibility of reducing these injuries through training fire fighters to make better decisions, particularly when under stress. Simulation (and virtual simulation in particular) offers a safe and cost-effective alternative to practice with real fire, offering entry level training to aid fire fighters to reach a specific competency level. With the ubiquity of video game play and advent of new consumer-level physical interfaces for video games (e.g., the Nintendo Wii Fit balance-board and the Microsoft Kinect), serious games (games whose primary purpose is education and training), are able to provide users with innovative interactive techniques that are highly engaging and immersive. This paper reviews the development of serious games and virtual simulation applications that may be utilized for training in the fire service. Current technology allows for the simulation of fire spread and smoke movement along with training certain fire fighting skills and incident command co-ordination. To date, gaming technology is not capable of providing a real world scenario that is completely and faithfully accurate in a dynamic virtual environment. Future work could utilize serious games to also recreate the decision making processes and the physical requirements that fire fighters encounter in an emergency situation. These could be incorporated into a simulation environment where the physical and psychological stresses are analogous to live fire fighting situations.
机译:消防是一项在生理和心理上极为苛刻的职业,需要大量的资源来培训人员,并招致大量的工作场所安全和保险委员会(WSIB)费用。约33%的消防员受伤是由暴露于火中引起的,这有可能通过培训消防员做出更好的决定来减少这些伤害,尤其是在压力大的情况下。模拟(尤其是虚拟模拟)提供了一种安全且具有成本效益的替代方案,可以代替实际射击,提供入门级培训,以帮助消防员达到特定的能力水平。随着视频游戏的普及和视频游戏的新的消费者级物理接口的出现(例如Nintendo Wii Fit平衡板和Microsoft Kinect),严肃的游戏(主要目的是教育和培训的游戏)能够为用户提供引人入胜的沉浸式创新交互技术。本文回顾了可用于消防服务训练的严肃游戏和虚拟模拟应用程序的开发。当前的技术可以模拟火势蔓延和烟雾运动,同时可以训练某些消防技能和事故指挥协调。迄今为止,游戏技术还不能提供在动态虚拟环境中完全真实地准确的真实场景。未来的工作可能会利用严肃的游戏来重新创建决策过程和消防员在紧急情况下遇到的身体要求。这些可以被整合到模拟环境中,在该环境中,身体和心理压力类似于现场灭火情况。

著录项

  • 来源
    《Fire Technology》 |2015年第3期|553-584|共32页
  • 作者单位

    Univ Ontario, Inst Technol, Fac Hlth Sci, Oshawa, ON L1H 7K4, Canada;

    Univ Ontario, Inst Technol, Fac Hlth Sci, Oshawa, ON L1H 7K4, Canada;

    Univ Ontario, Inst Technol, Fac Business & Informat Technol, Oshawa, ON L1H 7K4, Canada;

    Univ Ontario, Inst Technol, Fac Business & Informat Technol, Oshawa, ON L1H 7K4, Canada;

    Univ Waterloo, Dept Mech Engn, Waterloo, ON N2L 3G1, Canada;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Virtual reality; Fire fighting; Training; Consumer electronics; Physiology;

    机译:虚拟现实;消防;培训;消费类电子产品;生理学;

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