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Internet addiction among college students: Some causes and effects

机译:大学生网络成瘾的一些成因与影响

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Internet addiction among college students in terms of causes and effects are investigated. Correlation study method is utilized; structural equation modelling is applied to analyze the data. There are fifteen hypotheses generated for the model. The data is collected via numerous instruments proven as reliable and valid by the previous studies. There are 159 undergraduate students as participants of the study. Antecedent variables are game addiction, bad relationships with friends, family and professors, neglecting daily chores, hindrance of sleep pattern, use internet for researching, weekly internet use hours, leisure time activities, reading and playing computer games. Consequence variables are self-esteem, self-confidence, social self-efficacy, loneliness, and academic self-efficacy. The results indicates that game addiction, neglecting daily chores, bad relationships with professors are significantly associated with internet addiction. Internet addiction decreases one's self-esteem, self-confidence, social self-efficacy, academic self-efficacy and triggers loneliness. Parents, professors and educational institutions may be illuminated about prevention or monitoring of internet addiction. The current study investigates Internet addiction with respect to its implications for social behavioral, and psychological phenomenon but not in a clinical sense. Hence, studies on Internet addiction merely concentrate on antecedents and features that may cause more addiction; however, both antecedents and consequences are not examined. The value of the current study is to provide more systematic, comprehensive, and theory-based empirical causations via structural equation models. The model may help to diagnose Internet Addiction and illuminate college students its potential harmful socio-psychological consequences.
机译:对大学生网络成瘾的成因和影响进行了调查。利用相关性研究方法;应用结构方程模型分析数据。为该模型生成了十五个假设。数据是通过以前的研究证明是可靠和有效的大量仪器收集的。有159名本科生参加了研究。前因变量包括游戏成瘾,与朋友,家人和教授的不良关系,忽视日常琐事,睡眠方式障碍,使用互联网进行研究,每周使用互联网,休闲时间活动,阅读和玩电脑游戏。结果变量是自尊,自信,社会自我效能感,孤独感和学术自我效能感。结果表明,游戏成瘾,忽略日常琐事,与教授的不良关系与网络成瘾显着相关。网络成瘾会降低人的自尊心,自信心,社交自我效能感,学术自我效能感并引发孤独感。家长,教授和教育机构可能会受到预防或监视网络成瘾的启发。当前的研究调查了网络成瘾对社交行为和心理现象的影响,但没有临床意义。因此,有关网络成瘾的研究仅集中于可能导致更多成瘾的先行条件和特征。但是,既没有对既有前提和后果进行检查。当前研究的价值是通过结构方程模型提供更系统,更全面和基于理论的经验因果关系。该模型可能有助于诊断网络成瘾,并向大学生阐明其潜在的有害社会心理后果。

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