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Localization Tools in General Purpose Game Engines: A Systematic Mapping Study

机译:通用游戏引擎中的本地化工具:系统映射研究

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This paper addresses localization from a game development perspective by studying the state of tool support for a localization work in general purpose game engines. Using a systematic mapping study, the most commonly used game engines and their official tool libraries are studied. The results indicate that even though localization tools exists for the game engines included in the study, the visibility, availability, and functionality differ. Localization tools that are user facing, i.e., used to create localization, are scarce while many are tool facing, i.e., used to import localization kits made outside the production pipeline.
机译:本文通过研究通用游戏发动机的本地化工作的工具支持状态,解决了游戏开发角度的本地化。 使用系统映射研究,研究了最常用的游戏发动机及其官方工具库。 结果表明,即使在研究中包含的游戏引擎存在本地化工具,即使存在于研究中的游戏引擎,可见性,可用性和功能也不同。 用户面对的本地化工具,即用于创建本地化,稀缺,而许多是面向工具,即用于导入在生产管道外的本地化套件。

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