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首页> 外文期刊>Journal of University Teaching and Learning Practice >‘It was fun’: Exploring the pedagogical value of collaborative educational games
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‘It was fun’: Exploring the pedagogical value of collaborative educational games

机译:'这很有趣':探索协同教育游戏的教学价值

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This qualitative descriptive study explored the value of games as pedagogical tools to teach team working and foster collaborative learning in a higher education classroom. Groups of three or four students (n = 181) were asked to participate in a simple low-tech serious game which required them to solve a puzzle. The puzzle simulated ‘good’ teamwork practices. Subsequently, participants were asked to complete an open-ended qualitative questionnaire about their experiences. The game was found to enhance learners’ understanding of the attributes of effective team working. It was concluded that team-based collaborative games have value in experientially ‘teaching’ team working skills. Moreover, simple low-tech games were found to have good capacity for generating high-quality collaborative learning experiences. In this context it is argued that simple low-tech games should not be forgotten in the rush to develop computer-supported collaborative learning environments. Not least because they generate opportunities for face-to-face interaction.
机译:这种定性描述性研究探讨了游戏作为教学工具的价值,以教导团队工作和促进高等教育课堂的合作学习。被要求参加三个或四名学生(n = 181)的团队参加一个简单的低科技严肃游戏,要求他们解决难题。拼图模拟了“良好”的团队合作实践。随后,参与者被要求完成关于他们经历的开放式定性问卷。发现游戏加强学习者对有效球队工作的属性的理解。它的结论是,基于团队的合作游戏在经济上的“教学”团队工作技能中有价值。此外,发现简单的低科技游戏具有良好的能力,可以产生高质量的协作学习体验。在这种情况下,据称,在急于开发计算机支持的协作学习环境中,不应忘记简单的低科技游戏。尤其是因为他们为面对面互动产生了机会。

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