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首页> 外文期刊>Journal of Virtual Worlds Research >Virtually Together: Examining Pre-Existing Relationships in MMOG Play
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Virtually Together: Examining Pre-Existing Relationships in MMOG Play

机译:虚拟在一起:检查MMOG游戏中的既存关系

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Massively Multiplayer Online Games (MMOGs) have been a fruitful venue to study social interactions ranging from small temporary groups, to larger more permanent in-game social collectives such as guilds or clans. Much of this literature is focused on strangers becoming friends through MMOG play; comparatively, little is known about gameplay-based interactions between pre-existing romantic couples. To address that gap, this paper describes the methods used and subsequent results of an empirical investigation of the in-game actions and collaborations between couple and non-couple pairings as they played the MMOG RIFT. In our attempts to determine if couples display distinctive in-game behaviors, we found that players with a pre-existing relationship (friendship or romantic) behave in a similar manner while playing together. However, our findings indicate that avatar proximity is the key to distinguishing whether this pre-existing relationship is platonic or romantic in nature.
机译:大型多人在线游戏(MMOG)是研究社交互动的一个富有成果的场所,范围从小型临时团体到大型更永久的游戏中社交团体,例如行会或氏族。这些文献大多集中在通过MMOG游戏成为朋友的陌生人。相比之下,对于已存在的浪漫情侣之间基于游戏玩法的互动知之甚少。为了解决这一差距,本文介绍了使用配对方法和非配对配对玩MMOG RIFT时对游戏中的动作和配对之间的行为进行实证研究的方法和后续结果。在确定情侣是否表现出独特的游戏内行为的尝试中,我们发现具有既有关系(友谊或浪漫)的玩家在一起玩耍时的行为类似。但是,我们的发现表明,化身的接近是区分这种既有关系本质上是柏拉图式还是浪漫的关键。

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