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首页> 外文期刊>Journal Of Information Technology In Construction >Utilizing a 3D game engine to develop a virtual design review system
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Utilizing a 3D game engine to develop a virtual design review system

机译:利用3D游戏引擎开发虚拟设计审查系统

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A design review process is where information is exchanged between the designers and design reviewers to resolve any potential design related issues, and to ensure that the interests and goals of the owner are met. The effective execution of design review will minimize potential errors or conflicts, reduce the time for review, shorten the project life-cycle, allow for earlier occupancy, and ultimately translate into significant total project savings to the owner. However, the current methods of design review are still heavily relying on 2D paper-based format, sequential and lack central and integrated information base for efficient exchange and flow of information. There is thus a need for the use of a new medium that allow for 3D visualization of designs, collaboration among designers and design reviewers, and early and easy access to design review information.This paper documents the innovative utilization of a 3D game engine, the Torque Game Engine as the underlying tool and enabling technology for a design review system, the Virtual Design Review System for architectural designs. Two major elements are incorporated; 1) a 3D game engine as the driving tool for the development and implementation of design review processes, and 2) a virtual environment as the medium for design review, where visualization of design and design review information is based on sound principles of GUI design. The development of the VDRS involves two major phases; firstly, the creation of the assets and the assembly of the virtual environment, and secondly, the modification of existing functions or introducing new functionality through programming of the 3D game engine in order to support design review in a virtual environment. The features that are included in the VDRS are support for database, real-time collaboration across network, viewing and navigation modes, 3D object manipulation, parametric input, GUI, and organization for 3D objects.
机译:在设计评审过程中,设计师和设计评审员之间交换信息,以解决任何潜在的与设计有关的问题,并确保实现所有者的利益和目标。设计评审的有效执行将最大程度地减少潜在的错误或冲突,减少评审的时间,缩短项目的生命周期,允许更早的占用空间,并最终为业主带来可观的总项目节省。但是,当前的设计评审方法仍然严重依赖基于2D纸张的格式,顺序的格式,并且缺乏用于有效交换和信息流的中央和集成信息库。因此,需要使用一种新的媒体,该媒体可以对设计进行3D可视化,设计人员与设计评审员之间的协作,并且可以方便快捷地访问设计评审信息。本文介绍了3D游戏引擎的创新应用, Torque Game Engine作为设计审查系统的基础工具和启用技术,即用于建筑设计的虚拟设计审查系统。包含两个主要元素; 1)3D游戏引擎作为设计评审过程的开发和实施的驱动工具,以及2)虚拟环境作为设计评审的媒介,其中设计和设计评审信息的可视化基于GUI设计的合理原理。 VDRS的开发涉及两个主要阶段;首先,资产的创建和虚拟环境的组装,其次,通过对3D游戏引擎进行编程来修改现有功能或引入新功能,以支持在虚拟环境中进行设计审查。 VDRS包含的功能包括对数据库的支持,跨网络的实时协作,查看和导航模式,3D对象操纵,参数输入,GUI以及3D对象的组织。

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