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A System Integrated with C# Programing and Real-Time 3D Observation for Learning Virtual Reality Technology

机译:结合C#编程和实时3D观察的系统,用于学习虚拟现实技术

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With the rapid development of virtual reality technology (VR), application systems based on VR have been demonstrated in wide fields, which therefore make it attractive to many university students. The process of learning VR requires intensive programing and intuitive observation as well as strict understanding of basic concepts, significantly different to that of other courses. The current widely used framework of learning system is not suitable to the VR learning. In this paper, we present a learning platform based on Unity 3D for VR learning. This system combines knowledge learning, real-time interaction between virtual scene control and C# writing/compiling. Compared with other learning systems, this system can greatly promote the learning enthusiasm and efficiency for C# programming in 3D VR applications.
机译:随着虚拟现实技术(VR)的飞速发展,基于VR的应用系统已在广泛的领域得到了证明,因此使其对许多大学生具有吸引力。学习VR的过程需要密集的编程和直观的观察,以及对基本概念的严格理解,这与其他课程大不相同。当前广泛使用的学习系统框架不适合VR学习。在本文中,我们提出了一个基于Unity 3D的学习平台,用于VR学习。该系统结合了知识学习,虚拟场景控制与C#编写/编译之间的实时交互。与其他学习系统相比,该系统可以极大地提高3D VR应用程序中C#编程的学习热情和效率。

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