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首页> 外文期刊>European Journal of Business and Management >Antecedents of Brand Recall and Brand Attitude towards Purchase Intention in advergames.
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Antecedents of Brand Recall and Brand Attitude towards Purchase Intention in advergames.

机译:advergames中品牌召回和品牌对购买意向的态度的前因。

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Research on purchase intention had showed remarkable work in contributing to the theory of buyer behaviour. However, the impact of brand recall and brand attitude on purchase intention in advergames has not yet been well explored especially in a developing economic country such as Malaysia. Furthermore, the influences of self-brand congruity, entertainment and brand placement acceptance as antecedents to brand recall and brand attitude are expecting to put more “value added” to the brand recall, brand attitude and purchase intention relationships. This paper aims to investigate the impact of brand recall and brand attitude on purchase intention in advergames among Malaysian gamers. Also, the antecedents towards brand recall and brand attitude were examined to measure their influences on purchase intention. A total of 350 Malaysian gamers have been interviewed through an online survey for this study. The results showed that self-brand congruity, entertainment and brand placement acceptance were found to have significant relationship with brand attitude and purchase intention. Also, both entertainment and brand placement acceptance were found to have significant relationship with brand recall. As expected, brand recall and brand attitude have positive relationship with consumer purchase intention in advergames. Applications of the study are discussed. Keywords: Self-congruity, Entertainment, Brand placement acceptance, Brand recall, Brand attitude, Purchase intention, Advergames.
机译:购买意向研究在为购买者行为理论的发展做出了杰出的贡献。但是,在广告游戏中,品牌召回和品牌态度对购买意愿的影响尚未得到很好的探讨,尤其是在马来西亚这样的发展中经济国家。此外,作为品牌召回和品牌态度的前身,自我品牌的一致性,娱乐性和品牌安置接受度的影响有望为品牌召回,品牌态度和购买意愿关系带来更多的“增值”。本文旨在调查马来西亚游戏玩家在advergames中品牌召回和品牌态度对购买意愿的影响。此外,还研究了品牌召回和品牌态度的前因,以衡量其对购买意愿的影响。通过这项研究的在线调查,总共采访了350位马来西亚游戏玩家。结果表明,自我品牌的一致性,娱乐性和品牌放置接受度与品牌态度和购买意愿密切相关。同样,娱乐性和品牌放置接受度都与品牌召回有显着关系。不出所料,品牌回忆和品牌态度与advergames中的消费者购买意愿呈正相关。讨论了该研究的应用。关键字:自我一致性,娱乐性,品牌安置接受度,品牌召回率,品牌态度,购买意愿,Advergames。

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