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Real Time Animation of Trees Based on BBSC in Computer Games

机译:基于BBSC的计算机游戏树木实时动画。

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That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many sophisticated factors need to be considered during the simulation. Though there are some works on simulating 3D tree and its motion, few of them are used in computer games due to the high demand for real-time in computer games. In this paper, an approach of animating trees in computer games based on a novel tree model representation—Ball B-Spline Curves (BBSCs) are proposed. By taking advantage of the good features of the BBSC-based model, physical simulation of the motion of leafless trees with wind blowing becomes easier and more efficient. The method can generate realistic 3D tree animation in real-time, which meets the high requirement for real time in computer games.
机译:计算机游戏领域的研究人员通常发现,很难模拟实际3D模型树的运动,原因在于树模型本身具有非常复杂的结构,在仿真过程中需要考虑许多复杂因素。尽管有一些模拟3D树及其运动的作品,但由于对计算机游戏的实时性有很高的要求,因此很少用于计算机游戏。本文提出了一种基于新颖的树模型表示-Ball B-Spline Curves(BBSCs)的计算机游戏树动画方法。通过利用基于BBSC的模型的良好功能,通过风吹动对无叶树木运动进行物理模拟变得更加容易和高效。该方法可以实时生成逼真的3D树动画,满足了计算机游戏对实时性的高要求。

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