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首页> 外文期刊>IEEE Spectrum >Consumer electronics: Video games: The next wave: Interactive video-disk technology lends reality to arcade games, but purists believe the ultimate lies in real-time computer-generated graphics
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Consumer electronics: Video games: The next wave: Interactive video-disk technology lends reality to arcade games, but purists believe the ultimate lies in real-time computer-generated graphics

机译:消费类电子产品:视频游戏:下一波浪:交互式视频磁盘技术为街机游戏带来了现实,但纯粹主义者认为最终的优势在于实时计算机生成的图形

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摘要

A discussion is presented of two new developments in arcade video games. The first development is the third generation of real-time raster-based and vector-based games, offering three-dimensional solid graphics for the first time. The second is laser-disk-based games, which, while failing to give players real-time control and the freedom to move at will in the game, overwhelm them with graphics heretofore achieved only on movie screens. Other topics examined are: the next generation of computer games and vector graphics.
机译:讨论了街机视频游戏中的两个新发展。第一项开发是第三代基于实时栅格和矢量的实时游戏,首次提供了三维立体图形。第二种是基于激光磁盘的游戏,尽管不能给玩家带来实时控制和在游戏中随意移动的自由,但是迄今为止只能在电影屏幕上获得的图形使它们不堪重负。研究的其他主题包括:下一代计算机游戏和矢量图形。

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  • 来源
    《IEEE Spectrum》 |1983年第12期|52-59|共8页
  • 作者

    Perry T.S.;

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  • 正文语种 eng
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