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Motivating Energy and Resource Conservation Behavior by Gamification

机译:通过游戏化激励能源和资源节约行为

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Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems. The project, Motivating Energy and Resource Conservation Behavior by Gamification, is to complement the area about gamification effect on motivating energy savings. In this project, we are designing a web game called Castle War which implements the electricity usage and water usage data from the Smart Housing Project of Clarkson University. The game is designed to be a war game that can engage every resident from the Smart Housing Project. The resident who saves more energy on that day, will get more currency to spend in the game on that day. The players can use the game currency to build their own empires while at the same time form unions to battle with others. In addition, the game elements will be closely related to the environmental-friendly topic. The real world concept of carrying capacity of environment, the tradeoff between development and pollution will be reflected in this game. This project will be a great addition to the research area that involves how the computer-based virtual world engagement of gamified system would motivate the real world energy consumption behavior.
机译:游戏化是在非游戏环境中使用游戏思维和游戏机制来吸引用户并解决问题。通过游戏化促进能源和资源节约行为的项目是对游戏化对促进节能的作用领域的补充。在此项目中,我们正在设计一个名为Castle War的网络游戏,该游戏将实现克拉克森大学智能住宅项目的用电量和用水量数据。该游戏设计为战争游戏,可以吸引Smart Housing Project中的每个居民。当天节省更多能量的居民当天将获得更多货币用于游戏。玩家可以使用游戏币来建立自己的帝国,同时建立工会与他人作战。此外,游戏元素将与环保主题紧密相关。这个游戏体现了现实世界中环境承载力的概念,发展与污染之间的权衡。该项目将是该研究领域的重要补充,该领域涉及基于计算机的游戏化系统的虚拟世界参与如何激发现实世界的能耗行为。

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