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Progressive sketching with instant previewing

机译:即时预览进行渐进式素描

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Sketch-based modeling uses freeform strokes as basic modeling metaphor and the modeling process typically involves two phases: sketching and sculpting. This paper presents a method to enhance the sketching phase to have the features of both sketching and sculpting. The key idea of the method is progressive sketching with instant previewing, which has the capacity of intuitively creating complex initial shapes that interpolate all the sketched strokes. The process lets the user iteratively sketch and meanwhile updates the reconstructed 3D shape instantly, which enables the user to be aware of the up-to-date shape. The underlying technique supporting this process is a novel surface construction algorithm that produces 3D triangular mesh models typically with only a single connected component and gradual shape changes during iterative sketching as well. To demonstrate the capability of the method, a sketching-based modeling prototype is also developed, which includes both sketching and sculpting functions. Experiments show that the proposed method can allow users to intuitively and flexibly create and edit 3D models even with complex topology, which is usually difficult for conventional sketch-based modeling systems. (C) 2019 Elsevier Ltd. All rights reserved.
机译:基于草图的建模使用自由形式的笔触作为基本的建模隐喻,并且建模过程通常涉及两个阶段:草图绘制和雕刻。本文提出了一种增强素描阶段的方法,使其具有素描和雕刻的功能。该方法的关键思想是具有即时预览功能的渐进式草图绘制,它具有直观地创建复杂的初始形状并插值所有草图笔划的功能。该过程使用户可以反复绘制草图,同时立即更新重建的3D形状,这使用户可以了解最新形状。支持此过程的基础技术是一种新颖的表面构造算法,该算法可生成3D三角形网格模型,该模型通常仅具有单个连接的组件,并且在迭代草绘过程中也会逐渐形成形状变化。为了演示该方法的功能,还开发了基于草图的建模原型,该原型同时包括草图和雕刻功能。实验表明,所提出的方法即使具有复杂的拓扑结构,也可以使用户直观,灵活地创建和编辑3D模型,这对于常规的基于草图的建模系统通常是困难的。 (C)2019 Elsevier Ltd.保留所有权利。

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