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Sketch and Learn: a sketch-based game framework for studying images.

机译:素描和学习:用于研究图像的基于素描的游戏框架。

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摘要

Art history students see hundreds of different images and must memorize the significant details of each one. Their learning would be increased by combining the pleasures and addictive properties of a video game with a mechanism to interact with the images while learning the details. This thesis describes the design and implementation of an educational framework, called Sketch and Learn, that applies effective game mechanics to motivate the player to spend more time viewing images and remember the accompanying details. We had 25 students participate in a game using Sketch and Learn images and textbook-style images. Our results showed that participants spent three times more time on Sketch and Learn images and remembered 60% more of their details. The Sketch and Learn framework has great potential as a learning tool to help students of any language develop skills and knowledge in any subject matter that involves images.
机译:美术史专业的学生看到数百幅不同的图像,必须记住每个图像的重要细节。通过将视频游戏的乐趣和令人上瘾的特性与在学习细节的同时与图像进行交互的机制相结合,可以提高他们的学习水平。本文介绍了一种名为Sketch and Learn的教育框架的设计和实现,该框架运用有效的游戏机制来激励玩家花更多时间查看图像并记住附带的细节。我们有25名学生参加了使用“素描和学习”图像和教科书式图像的游戏。我们的结果表明,参与者在“素描和学习”图像上花费的时间增加了三倍,并且记住了60%以上的细节。 Sketch and Learn框架作为一种学习工具具有巨大的潜力,可以帮助任何语言的学生发展涉及图像的任何主题的技能和知识。

著录项

  • 作者

    Wasson, Rajinder.;

  • 作者单位

    Carleton University (Canada).;

  • 授予单位 Carleton University (Canada).;
  • 学科 Computer science.
  • 学位 M.C.S.
  • 年度 2012
  • 页码 102 p.
  • 总页数 102
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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