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A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses

机译:一种基于情境游戏的学习方法,以提高学生在社会研究课程中基于探究的学习成绩

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摘要

Inquiry-based learning, an effective instructional strategy, can be in the form of a problem or task for triggering student engagement. However, how to situate students in meaningful inquiry activities remains to be settled, especially for social studies courses. In this study, a contextual educational computer game is developed to improve students' learning performance based on an inquiry-based learning strategy. An experiment has been conducted on an elementary school social studies course to evaluate the effects of the proposed approach on the inquiry-based learning performances of students with different learning styles. The experimental results indicate that the proposed approach effectively enhanced the students' learning effects in terms of their learning achievement, learning motivation, satisfaction degree and flow state. Furthermore, it is also found that the proposed approach benefited the "active" learning style students more than the "reflective" style students in terms of learning achievement. This suggests the need to provide additional supports to students with particular learning styles in the future.
机译:基于探究的学习是一种有效的教学策略,其形式可以是触发学生参与的问题或任务。然而,如何安排学生进行有意义的探究活动仍有待解决,特别是对于社会研究课程而言。在这项研究中,开发了情境教育计算机游戏,以基于基于查询的学习策略来提高学生的学习成绩。已对小学社会研究课程进行了一项实验,以评估该方法对不同学习方式的学生基于探究性学习的效果。实验结果表明,该方法有效地提高了学生的学习成绩,学习动机,满意度和流动状态。此外,还发现,在学习成就方面,所提出的方法比“反射”式学生更受益于“主动”式学习者。这表明将来有必要为具有特定学习风格的学生提供额外的支持。

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