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A collaborative game-based learning approach to improving students' learning performance in science courses

机译:一种基于游戏的协作学习方法,可提高学生在科学课程中的学习成绩

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摘要

In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have learned during the game-playing process. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science course to examine the students' performance in terms of their learning attitudes, learning motivation, self-efficacy and learning achievements. From the experimental results, it is found that the Mindtool-integrated collaborative educational game not only benefits the students in promoting their learning attitudes and learning motivation, but also improves their learning achievement and self-efficacy owing to the provision of the knowledge organizing and sharing facility embedded in the collaborative gaming environment.
机译:在这项研究中,通过集成基于网格的Mindtool开发了一个基于游戏的协作学习环境,以方便学生共享和组织他们在游戏过程中所学的知识。为了评估所提出的方法的有效性,我们在小学自然科学课程中进行了一项实验,从学生的学习态度,学习动机,自我效能和学习成绩方面研究他们的表现。从实验结果发现,Mindtool集成的协作教育游戏不仅有益于学生提高学习态度和学习动机,而且由于提供了知识组织和共享,还提高了他们的学习成绩和自我效能。嵌入在协作游戏环境中的设施。

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