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Films of the Future

机译:未来电影

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摘要

A guy, a girl, and a car. Ah, the stories you could tell, the movies you could make, if only...if only you could afford to hire the cast, crew, a director of photography, location scout, costume designer, and, and.... But wait! Maybe you can. Maybe anyone can―anyone, that is, willing to substitute ani- mated characters for live actors. That's the promise and, for some, already the reality of Machinima. A combination of the words "machine" and "animation," this new genre is frequently defined as filmmaking within a real-time 3D environment, although, in practice, it's usually filmmaking within a game engine. "Machinima is the convergence of filmmaking, animation, and game development," explains Paul Marino, co-founder of the Academy of Machinima Arts and Sciences (AMAS) and of the Machinima-making studio, ILL Clan. An outgrowth of game movies and game mods, Machinima has been compared to puppet shows, animated films, improvisational theater and interactive fiction.
机译:一个男人,一个女孩和一辆汽车。啊,你可以讲的故事,你可以拍的电影,如果……只要你能负担得起演员,剧组,摄影指导,外景侦察员,服装设计师等等,……等待!也许你可以。也许任何人都可以-任何人都愿意用动画人物代替现场演员。那是许诺,对于某些人而言,已经是Machinima的现实。虽然将“机器”和“动画”这两个词结合在一起,但通常将其定义为实时3D环境中的电影摄制,尽管实际上,通常是在游戏引擎中进行电影摄制。 “机械艺术是电影制作,动画和游戏开发的融合,”机械艺术与科学学院(AMAS)和机械制造工作室ILL Clan的联合创始人Paul Marino解释说。 Machinima是游戏电影和游戏mod的产物,已与木偶戏,动画电影,即兴剧场和互动小说相提并论。

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