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Unified Patterns for Realtime Interactive Simulation in Games and Digital Storytelling

机译:游戏和数字叙事中实时交互式仿真的统一模式

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摘要

This paper discusses the state of the art in realtime interactive simulation patterns, which are essential in the development of game engines, digital storytelling, and many other graphical applications. We show how currently popular patterns have evolved from equivalent, or, at least, very similar concepts, and are deeply related. We show that game engines do not need to choose a particular pattern, but can easily combine all desired properties with little or no overhead.
机译:本文讨论了实时交互式仿真模式的最新技术,这些模式对于游戏引擎,数字故事讲述和许多其他图形应用程序的开发至关重要。我们展示了当前流行的模式是如何从等同的或至少非常相似的概念演变而来的,并与之紧密相关。我们证明了游戏引擎不需要选择特定的模式,但是可以轻松组合所有所需的属性而几乎没有开销。

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