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Real-time rendering of sky scene considering scattering and refraction

机译:考虑散射和折射的天空场景的实时渲染

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Realistic rendering of sky scene is important in game development and virtual reality. Traditional methods did not consider both the affect of atmospheric scattering and refraction, thus failing to realistically simulate the change of shape, color, and light ring of sky scene. In this paper, a new sky light model considering atmospheric scattering and refraction is proposed. We first calculate the refractional track of light through the atmosphere according to the refraction index. Then we adopt the scattered volume model to simplify the calculation of scattering light intensity. By adapting a path tracing algorithm considering refraction, the intensity distribution of sky light is calculated. Finally, various sky scenes in sunny day, foggy day, and that with rainbow and mirage under different conditions are realistically rendered in real time.
机译:天空场景的真实渲染在游戏开发和虚拟现实中很重要。传统方法没有同时考虑大气散射和折射的影响,因此无法真实地模拟天空场景的形状,颜色和光环的变化。本文提出了一种考虑大气散射和折射的新型天光模型。我们首先根据折射率计算穿过大气的光的折射轨迹。然后我们采用散射体积模型简化了散射光强度的计算。通过采用考虑了折射的路径跟踪算法,可以计算天光的​​强度分布。最后,可以实时逼真地渲染出晴天,大雾天以及各种条件下的彩虹和海市rage楼的各种天空场景。

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