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Gamification effects on users' motivation to contribute knowledge in a Portuguese Q&A community

机译:博彩效应用户对葡萄牙Q&A社区中的知识贡献知识

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Purpose This research investigates the detailed mechanisms of how gamification affordances influence intrinsic and internalized extrinsic motivation and ultimately improve the quality and quantity of knowledge contribution. Design/methodology/approach Survey responses from 154 users of Stack Overflow in Portuguese were analyzed by the partial least squares-structural equation modeling approach to validate the research model. Findings Challenge and goal setting influence individuals to reach the flow state, which increases the quantity of knowledge contribution. Rewards enhance the quality of knowledge contribution through perceived self-worth. Social comparison increases perceived reputation, but its impact does not ultimately lead to knowledge contribution. Originality/value The current study differentiated types of motivation and dimensions of knowledge contribution when exploring the effects of gamification affordances. This perspective was proven helpful to understand the various gamification affordances' influence on knowledge contribution.
机译:目的本研究调查了游戏化能力如何影响内在和内化的外在动机的详细机制,并最终提高知识贡献的质量和数量。通过部分最小二乘 - 结构方程式建模方法分析了葡萄牙语堆栈溢出的154个用户的设计/方法/方法调查响应,以验证研究模型。调查结果挑战和目标设定影响个人达到流动状态,这增加了知识贡献的数量。通过感知自我价值,奖励提高知识贡献的质量。社会比较增加了感知声誉,但其影响最终不会导致知识贡献。原创性/价值当前研究探讨了探索游戏能力的影响时的动机和知识贡献的维度。这种观点被证明有助于了解各种娱乐能力对知识贡献的影响。

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