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Adaptive Gesture Recognition with Variation Estimation for Interactive Systems

机译:变体估计的交互式系统自适应手势识别

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This article presents a gesture recognition/adaptation system for human-computer interaction applications that goes beyond activity classification and that, as a complement to gesture labeling, characterizes the movement execution. We describe a template-based recognition method that simultaneously aligns the input gesture to the templates using a Sequential Monte Carlo inference technique. Contrary to standard template-based methods based on dynamic programming, such as Dynamic Time Warping, the algorithm has an adaptation process that tracks gesture variation in real time. The method continuously updates, during execution of the gesture, the estimated parameters and recognition results, which offers key advantages for continuous human-machine interaction. The technique is evaluated in several different ways: Recognition and early recognition are evaluated on 2D onscreen pen gestures; adaptation is assessed on synthetic data; and both early recognition and adaptation are evaluated in a user study involving 3D free-space gestures. The method is robust to noise, and successfully adapts to parameter variation. Moreover, it performs recognition as well as or better than nonadapting offline template-based methods.
机译:本文介绍了一种用于人机交互应用程序的手势识别/自适应系统,该系统超越了活动分类,并且作为手势标记的补充,可以表征动作执行。我们描述了一种基于模板的识别方法,该方法同时使用顺序蒙特卡洛推理技术将输入手势与模板对齐。与基于动态编程的基于模板的标准方法(例如动态时间规整)相反,该算法具有自适应过程,可实时跟踪手势变化。该方法在手势执行期间连续更新估计的参数和识别结果,这为连续的人机交互提供了关键优势。该技术以几种不同的方式进行评估:识别和早期识别是基于2D屏幕笔手势进行的;根据综合数据评估适应性;并且在涉及3D自由空间手势的用户研究中对早期识别和适应进行了评估。该方法对噪声是鲁棒的,并且成功地适应了参数变化。此外,与非适应性的基于脱机模板的方法相比,它的识别效果要好或更好。

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