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Using Video to Automatically Detect Learner Affect in Computer-Enabled Classrooms

机译:在计算机启用的教室中使用视频自动检测学习者的影响

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Affect detection is a key component in intelligent educational interfaces that respond to students' affective states. We use computer vision and machine-learning techniques to detect students' affect from facial expressions (primary channel) and gross body movements (secondary channel) during interactions with an educational physics game. We collected data in the real-world environment of a school computer lab with up to 30 students simultaneously playing the game while moving around, gesturing, and talking to each other. The results were cross-validated at the student level to ensure generalization to new students. Classification accuracies, quantified as area under the receiver operating characteristic curve (AUC), were above chance (AUC of 0.5) for all the affective states observed, namely, boredom (AUC = .610), confusion (AUC = .649), delight (AUC = .867), engagement (AUC = .679), frustration (AUC = .631), and for off-task behavior (AUC = .816). Furthermore, the detectors showed temporal generalizability in that there was less than a 2% decrease in accuracy when tested on data collected from different times of the day and from different days. There was also some evidence of generalizability across ethnicity (as perceived by human coders) and gender, although with a higher degree of variability attributable to differences in affect base rates across subpopulations. In summary, our results demonstrate the feasibility of generalizable video-based detectors of naturalistic affect in a real-world setting, suggesting that the time is ripe for affect-sensitive interventions in educational games and other intelligent interfaces.
机译:情感检测是智能教育界面中响应学生情感状态的关键组成部分。我们使用计算机视觉和机器学习技术来检测学生在与教育物理游戏互动过程中的面部表情(主要通道)和身体总体动作(次要通道)的影响。我们在一个学校计算机实验室的真实环境中收集了数据,最多有30个学生在四处走动,打手势和互相交谈时同时玩游戏。在学生级别对结果进行交叉验证,以确保将其推广到新学生。对所有观察到的情感状态,即无聊(AUC = .610),困惑(AUC = .649),愉悦感,分类准确度(按接收器工作特征曲线(AUC)下的面积量化)高于偶然性(AUC为0.5)。 (AUC = .867),敬业度(AUC = .679),挫败感(AUC = .631)和非工作行为(AUC = .816)。此外,检测器显示出时间上的通用性,因为对从一天中不同时间和不同日期收集的数据进行测试时,准确性降低了不到2%。还有一些证据表明,跨种族(人类编码人员认为)和性别具有普遍性,尽管由于亚群之间的影响基准率差异而导致的变异程度较高。总之,我们的结果证明了在现实环境中基于视频的自然主义情感检测器的可行性,这表明在教育游戏和其他智能界面中进行情感敏感干预的时机已经成熟。

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