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Beyond the Touchscreen: An Exploration of Extending Interactions on Commodity Smartphones

机译:触摸屏之外:扩展商品智能手机上的交互功能的探索

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Most smartphones today have a rich set of sensors that could be used to infer input (e.g., accelerometer, gyroscope, microphone); however, the primary mode of interaction is still limited to the front-facing touchscreen and several physical buttons on the case. To investigate the potential opportunities for interactions supported by built-in sensors, we present the implementation and evaluation of BeyondTouch, a family of interactions to extend and enrich the input experience of a smartphone. Using only existing sensing capabilities on a commodity smartphone, we offer the user a wide variety of additional inputs on the case and the surface adjacent to the smartphone. Although most of these interactions are implemented with machine learning methods, compact and robust rule-based detection methods can also be applied for recognizing some interactions by analyzing physical characteristics of tapping events on the phone. This article is an extended version of Zhang et al. [2015], which solely covered gestures implemented by machine learning methods. We extended our previous work by adding gestures implemented with rule-based methods, which works well with different users across devices without collecting any training data. We outline the implementation of both machine learning and rule-based methods for these interaction techniques and demonstrate empirical evidence of their effectiveness and usability. We also discuss the practicality of BeyondTouch for a variety of application scenarios and compare the two different implementation methods.
机译:如今,大多数智能手机都具有丰富的传感器集合,可用于推断输入(例如,加速度计,陀螺仪,麦克风);但是,交互的主要方式仍限于正面触摸屏和机壳上的几个物理按钮。为了调查内置传感器支持的交互的潜在机会,我们介绍了BeyondTouch的实现和评估,BeyondTouch是一个交互家族,可扩展和丰富智能手机的输入体验。仅使用商品智能手机上的现有感应功能,我们就可以为用户提供手机壳和智能手机附近表面上的各种附加输入。尽管这些交互中的大多数都是通过机器学习方法实现的,但紧凑,可靠的基于规则的检测方法也可以用于通过分析电话上敲击事件的物理特性来识别某些交互。本文是Zhang等人的扩展版本。 [2015],其中仅涵盖了机器学习方法实现的手势。我们通过添加使用基于规则的方法实现的手势扩展了以前的工作,该手势可以在不收集任何训练数据的情况下跨设备的不同用户很好地工作。我们概述了这些交互技术的机器学习和基于规则的方法的实现,并展示了其有效性和可用性的经验证据。我们还将讨论BeyondTouch在各种应用场景中的实用性,并比较两种不同的实现方法。

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