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Minimal Interaction Content Discovery in Recommender Systems

机译:推荐系统中的最小交互内容发现

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Many prior works in recommender systems focus on improving the accuracy of item rating predictions. In comparison, the areas of recommendation interfaces and user-recommender interaction remain underex-plored. In this work, we look into the interaction of users with the recommendation list, aiming to devise a method that simplifies content discovery and minimizes the cost of reaching an item of interest. We quantify this cost by the number of user interactions (clicks and scrolls) with the recommendation list. To this end, we propose generalized linear search (GLS), an adaptive combination of the established linear and generalized search (GS) approaches. GLS leverages the advantages of these two approaches, and we prove formally that it performs at least as well as GS. We also conduct a thorough experimental evaluation of GLS and compare it to several baselines and heuristic approaches in both an offline and live evaluation. The results of the evaluation show that GLS consistently outperforms the baseline approaches and is also preferred by users. In summary, GLS offers an efficient and easy-to-use means for content discovery in recommender systems.
机译:推荐系统中的许多先前工作都集中在提高项目评级预测的准确性上。相比之下,推荐界面和用户-推荐者交互的领域仍然不够用。在这项工作中,我们研究了用户与推荐列表的互动,旨在设计一种简化内容发现并最大程度地减少到达感兴趣项目的成本的方法。我们通过与推荐列表进行用户互动(点击和滚动)的次数来量化此费用。为此,我们提出了广义线性搜索(GLS),即已建立的线性搜索和广义搜索(GS)方法的自适应组合。 GLS利用了这两种方法的优势,我们正式证明了它的性能至少与GS一样。我们还将对GLS进行全面的实验评估,并将其与离线和实时评估中的几个基准和启发式方法进行比较。评估结果表明,GLS始终优于基线方法,也受到用户的青睐。总之,GLS为推荐系统中的内容发现提供了一种高效且易于使用的方法。

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