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A New Computational Model of High-Order Stochastic Simulation Based on Spatial Legendre Moments

机译:基于空间勒让德矩的高阶随机模拟新计算模型

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摘要

Multiple-point simulations have been introduced over the past decade to overcome the limitations of second-order stochastic simulations in dealing with geologic complexity, curvilinear patterns, and non-Gaussianity. However, a limitation is that they sometimes fail to generate results that comply with the statistics of the available data while maintaining the consistency of high-order spatial statistics. As an alternative, high-order stochastic simulations based on spatial cumulants or spatial moments have been proposed; however, they are also computationally demanding, which limits their applicability. The present work derives a new computational model to numerically approximate the conditional probability density function (cpdf) as a multivariate Legendre polynomial series based on the concept of spatial Legendre moments. The advantage of this method is that no explicit computations of moments (or cumulants) are needed in the model. The approximation of the cpdf is simplified to the computation of a unified empirical function. Moreover, the new computational model computes the cpdfs within a local neighborhood without storing the high-order spatial statistics through a predefined template. With this computational model, the algorithm for the estimation of the cpdf is developed in such a way that the conditional cumulative distribution function (ccdf) can be computed conveniently through another recursive algorithm. In addition to the significant reduction of computational cost, the new algorithm maintains higher numerical precision compared to the original version of the high-order simulation. A new method is also proposed to deal with the replicates in the simulation algorithm, reducing the impacts of conflicting statistics between the sample data and the training image (TI). A brief description of implementation is provided and, for comparison and verification, a set of case studies is conducted and compared with the results of the well-established multi-point simulation algorithm, filtersim. This comparison demonstrates that the proposed high-order simulation algorithm can generate spatially complex geological patterns while also reproducing the high-order spatial statistics from the sample data.
机译:在过去的十年中,已经引入了多点模拟,以克服二阶随机模拟在处理地质复杂性,曲线模式和非高斯性方面的局限性。但是,局限性在于它们有时无法生成符合可用数据统计信息的结果,同时又无法保持高阶空间统计信息的一致性。作为替代,已经提出了基于空间累积量或空间矩的高阶随机模拟。但是,它们在计算上也很苛刻,这限制了它们的适用性。本工作基于空间勒让德矩的概念,得出了一个新的计算模型,以数值方式将条件概率密度函数(cpdf)近似为多元勒让德多项式级数。此方法的优点是模型中不需要显式的矩(或累积量)计算。将cpdf的近似简化为统一经验函数的计算。此外,新的计算模型可在本地邻域内计算cpdf,而无需通过预定义的模板存储高阶空间统计信息。利用该计算模型,可以通过另一种递归算法方便地计算条件累积分布函数(ccdf)的方式来开发cpdf估计算法。除了显着降低计算成本外,与原始版本的高阶仿真相比,新算法还保持较高的数值精度。还提出了一种新的方法来处理仿真算法中的重复项,从而减少了样本数据与训练图像(TI)之间统计冲突的影响。提供了实现的简要说明,并且为了进行比较和验证,进行了一组案例研究,并将其与完善的多点模拟算法filtersim的结果进行比较。这种比较表明,提出的高阶模拟算法可以生成空间复杂的地质模式,同时还可以从样本数据中再现高阶空间统计信息。

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