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The inclusion of hyoid muscles improve moment generating capacity and dynamic simulations in musculoskeletal models of the head and neck

机译:包含舌骨肌可改善头颈部肌肉骨骼模型中的力矩产生能力和动态模拟

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摘要

OpenSim musculoskeletal models of the head and neck can provide information about muscle activity and the response of the head and neck to a variety of situations. Previous models report weak flexion strength, which is partially due to lacking moment generating capacity in the upper cervical spine. Previous models have also lacked realistic hyoid muscles, which have the capability to improve flexion strength and control in the upper cervical spine. Suprahyoid and infrahyoid muscles were incorporated in an OpenSim musculoskeletal model of the head and neck. This model was based on previous OpenSim models, and now includes hyoid muscles and passive elements. The moment generating capacity of the model was tested by simulating physical experiments in the OpenSim environment. The flexor and extensor muscle strengths were scaled to match static experimental results. Models with and without hyoid muscles were used to simulate experimentally captured motions, and the need for reserve actuators was evaluated. The addition of hyoid muscles greatly increased flexion strength, and the model is the first of its kind to have realistic strength values in all directions. Less reserve actuator moment was required to simulate real motions with the addition of hyoid muscles. Several additional ways of improving flexion strength were investigated. Hyoid muscles add control and strength to OpenSim musculoskeletal models of the head and neck and improve simulations of head and neck movements.
机译:头颈的OpenSim肌肉骨骼模型可以提供有关肌肉活动以及头颈对各种情况的反应的信息。以前的模型报告屈曲强度较弱,部分原因是上颈椎缺乏力矩产生能力。以前的模型还缺少逼真的舌骨肌,它们具有提高屈曲强度和控制上颈椎的能力。舌上肌和舌下肌被纳入头颈部的OpenSim肌肉骨骼模型中。该模型基于以前的OpenSim模型,现在包括舌骨肌和被动元素。通过模拟OpenSim环境中的物理实验来测试模型的瞬间生成能力。调整屈肌和伸肌的力量以匹配静态实验结果。使用具有和没有舌骨肌的模型来模拟实验捕获的运动,并评估了对备用执行器的需求。舌骨肌的加入极大地增加了屈曲强度,该模型是第一个在各个方向上都具有真实强度值的模型。通过增加舌骨肌来模拟真实运动,所需的执行器力矩较小。研究了提高弯曲强度的其他几种方法。舌骨肌肉为头颈部的OpenSim肌肉骨骼模型增加了控制力和强度,并改善了头颈部运动的模拟。

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