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Motor Program Transformation of Throwing Dart from the Third-Person Perspective

机译:从第三人称视角看投掷飞镖运动程序的转变

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摘要

The perspective of perceiving one’s action affects its speed and accuracy. In the present study, we investigated the change in accuracy and kinematics when subjects throw darts from the first-person perspective and the third-person perspective with varying angles of view. To model the third-person perspective, subjects were looking at themselves as well as the scene through the virtual reality head-mounted display (VR HMD). The scene was supplied by a video feed from the camera located to the up and 0, 20 and 40 degrees to the right behind the subjects. The 28 subjects wore a motion capture suit to register their right hand displacement, velocity and acceleration, as well as torso rotation during the dart throws. The results indicated that mean accuracy shifted in opposite direction with the changes of camera location in vertical axis and in congruent direction in horizontal axis. Kinematic data revealed a smaller angle of torso rotation to the left in all third-person perspective conditions before and during the throw. The amplitude, speed and acceleration in third-person condition were lower compared to the first-person view condition, before the peak velocity of the hand in the direction toward the target and after the peak velocity in lowering the hand. Moreover, the hand movement angle was smaller in the third-person perspective conditions with 20 and 40 angle of view, compared with the first-person perspective condition just preceding the time of peak velocity, and the difference between conditions predicted the changes in mean accuracy of the throws. Thus, the results of this study revealed that subject’s localization contributed to the transformation of the motor program.
机译:感知动作的角度会影响动作的速度和准确性。在本研究中,我们研究了从第一人称视角和第三人称视角以不同的视角投掷飞镖时,受试者准确性和运动学的变化。为了模拟第三人称视角,受试者通过虚拟现实头戴式显示器(VR HMD)观察自己和场景。场景是由位于对象上方右上0度,20度和40度的摄像机的视频输入提供的。 28名受试者穿着运动捕捉服,以记录他们在飞镖投掷期间的右手位移,速度和加速度以及躯干旋转。结果表明,随着摄像机位置在垂直轴上的变化和水平轴上的一致方向的变化,平均精度在相反的方向上移动。运动数据表明,在投掷之前和之中,在所有第三人称视角条件下,躯干向左旋转的角度都较小。在第一人称视角条件下,在朝向目标方向的手的峰值速度之前以及在降低手部的峰值速度之后,第三人称条件下的幅度,速度和加速度都比第一人称视角条件低。此外,与处于峰值速度之前的第一人称视角条件相比,在具有20和40视角的第三人称视角条件下手的移动角度较小,并且条件之间的差异预测了平均准确度的变化的抛出。因此,这项研究的结果表明,受试者的本地化有助于运动计划的转变。

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