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Three-Dimensional Muscle Architecture and Comprehensive Dynamic Properties of Rabbit Gastrocnemius Plantaris and Soleus: Input for Simulation Studies

机译:兔腓肠肌足底肌和比目鱼肌的三维肌肉结构和综合动态特性:用于模拟研究的输入

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摘要

The vastly increasing number of neuro-muscular simulation studies (with increasing numbers of muscles used per simulation) is in sharp contrast to a narrow database of necessary muscle parameters. Simulation results depend heavily on rough parameter estimates often obtained by scaling of one muscle parameter set. However, in vivo muscles differ in their individual properties and architecture. Here we provide a comprehensive dataset of dynamic (n = 6 per muscle) and geometric (three-dimensional architecture, n = 3 per muscle) muscle properties of the rabbit calf muscles gastrocnemius, plantaris, and soleus. For completeness we provide the dynamic muscle properties for further important shank muscles (flexor digitorum longus, extensor digitorum longus, and tibialis anterior; n = 1 per muscle). Maximum shortening velocity (normalized to optimal fiber length) of the gastrocnemius is about twice that of soleus, while plantaris showed an intermediate value. The force-velocity relation is similar for gastrocnemius and plantaris but is much more bent for the soleus. Although the muscles vary greatly in their three-dimensional architecture their mean pennation angle and normalized force-length relationships are almost similar. Forces of the muscles were enhanced in the isometric phase following stretching and were depressed following shortening compared to the corresponding isometric forces. While the enhancement was independent of the ramp velocity, the depression was inversely related to the ramp velocity. The lowest effect strength for soleus supports the idea that these effects adapt to muscle function. The careful acquisition of typical dynamical parameters (e.g. force-length and force-velocity relations, force elongation relations of passive components), enhancement and depression effects, and 3D muscle architecture of calf muscles provides valuable comprehensive datasets for e.g. simulations with neuro-muscular models, development of more realistic muscle models, or simulation of muscle packages.
机译:与大量的神经肌肉仿真研究(每次仿真使用的肌肉数量越来越多)形成鲜明对比的是,该数据库包含必要的肌肉参数。模拟结果在很大程度上取决于通常通过缩放一个肌肉参数集而获得的粗略参数估计。但是,体内肌肉的个体属性和结构不同。在这里,我们提供了兔小腿腓肠肌,腓肠肌和比目鱼肌的动态(n = 6,每条肌肉)和几何(三维结构,n = 3 /每条肌肉)肌肉属性的综合数据集。为了完整起见,我们提供了其他重要小腿肌肉的动态肌肉特性(指长屈肌,指长伸肌和胫骨前肌;每只肌肉n = 1)。腓肠肌的最大缩短速度(标准化为最佳纤维长度)约为比目鱼肌的两倍,而plant肌则显示出中间值。腓肠肌和plant肌的力-速度关系相似,但比目鱼肌的弯曲力-弯曲关系要大得多。尽管肌肉的三维结构差异很大,但它们的平均摆角和归一化的力长关系几乎相似。与相应的等轴测力相比,拉伸后的等轴测阶段的肌肉力量得到增强,而在缩短后被压低。虽然增强与斜坡速度无关,但压降与斜坡速度成反比。比目鱼肌的最低效应强度支持了这些效应适应肌肉功能的观点。仔细获取典型的动力学参数(例如,力长和力-速度关系,无源组件的力伸长关系),增强和抑制效果以及小腿肌肉的3D肌肉结构可为例如肌肉提供有价值的综合数据集。神经肌肉模型的模拟,更逼真的肌肉模型的开发或肌肉包的模拟。

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