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Active Sensing: Air-Track: a real-world floating environment for active sensing in head-fixed mice

机译:主动感应:Air-Track:用于浮动式环境的现实世界中的头戴式鼠标主动感应

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摘要

Natural behavior occurs in multiple sensory and motor modalities and in particular is dependent on sensory feedback that constantly adjusts behavior. To investigate the underlying neuronal correlates of natural behavior, it is useful to have access to state-of-the-art recording equipment (e.g., 2-photon imaging, patch recordings, etc.) that frequently requires head fixation. This limitation has been addressed with various approaches such as virtual reality/air ball or treadmill systems. However, achieving multimodal realistic behavior in these systems can be challenging. These systems are often also complex and expensive to implement. Here we present “Air-Track,” an easy-to-build head-fixed behavioral environment that requires only minimal computational processing. The Air-Track is a lightweight physical maze floating on an air table that has all the properties of the “real” world, including multiple sensory modalities tightly coupled to motor actions. To test this system, we trained mice in Go/No-Go and two-alternative forced choice tasks in a plus maze. Mice chose lanes and discriminated apertures or textures by moving the Air-Track back and forth and rotating it around themselves. Mice rapidly adapted to moving the track and used visual, auditory, and tactile cues to guide them in performing the tasks. A custom-controlled camera system monitored animal location and generated data that could be used to calculate reaction times in the visual and somatosensory discrimination tasks. We conclude that the Air-Track system is ideal for eliciting natural behavior in concert with virtually any system for monitoring or manipulating brain activity.
机译:自然行为发生在多种感觉和运动方式中,尤其取决于不断调整行为的感觉反馈。为了研究自然行为的潜在神经元相关性,使用经常需要头部固定的最新记录设备(例如2光子成像,斑块记录等)非常有用。已经通过各种方法解决了该限制,例如虚拟现实/空气球或跑步机系统。但是,在这些系统中实现多模式现实行为可能具有挑战性。这些系统通常也很复杂且实现起来很昂贵。在这里,我们介绍了“ Air-Track”,这是一种易于构建的固定的行为环境,只需要最少的计算处理即可。 Air-Track是一种轻巧的物理迷宫,漂浮在空气桌上,具有“真实”世界的所有属性,包括与运动密切相关的多种感觉模式。为了测试此系统,我们在加号迷宫中对小鼠进行了Go / No-Go和两个或多个强制选择任务的训练。小鼠通过前后移动Air-Track并围绕它们自身旋转来选择车道并区分孔径或纹理。小鼠迅速适应了运动轨迹,并使用了视觉,听觉和触觉提示来指导他们执行任务。定制控制的相机系统监视动物的位置并生成数据,这些数据可用于计算视觉和体感识别任务中的反应时间。我们得出的结论是,Air-Track系统非常适合引发自然行为,几乎可以与任何用于监视或操纵大脑活动的系统协同工作。

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