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A Biotic Game Design Project for Integrated Life Science and Engineering Education

机译:综合生命科学与工程教育的生物游戏设计项目

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摘要

Engaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM) education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are not as developed. Here we present the concept of a "biotic game design project" to motivate student learning at the interface of life sciences and device engineering (as part of a cornerstone bioengineering devices course). We provide all course material and also present efforts in adapting the project's complexity to serve other time frames, age groups, learning focuses, and budgets. Students self-reported that they found the biotic game project fun and motivating, resulting in increased effort. Hence this type of design project could generate excitement and educational impact similar to robotics and video games.
机译:积极参与的动手设计经验是正式和非正式科学,技术,工程和数学(STEM)教育的关键。机器人和视频游戏设计挑战在激发学生兴趣方面特别有效,但是生命科学的同等经验还没有得到发展。在这里,我们提出“生物游戏设计项目”的概念,以激发学生在生命科学与设备工程的界面(作为基础生物工程设备课程的一部分)的学习。我们提供所有课程材料,并提供各种努力来适应项目的复杂性,以服务其他时间范围,年龄段,学习重点和预算。学生们自我报告说,他们发现生物游戏项目充满乐趣和动力,从而增加了工作量。因此,此类设计项目可能会产生类似于机器人技术和视频游戏的兴奋和教育影响。

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