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融入“适应性”的教育游戏结构设计模型及实验研究

     

摘要

适应性教育游戏能够为学习者提供个性化的学习服务,有助于激发学生的学习兴趣,提高学习动机和学习效率。依据Felder—Silverman学习风格模型,从序列型与综合型的内容理解维度设计与实现了适应性教育游戏,并通过实验研究法从认可度、学习效率和影响使用教育游戏因素等方面进行研究。研究结果表明,学生在适应自己学习风格的适应性教育游戏中学习,效率明显提高。同时研究显示,无论男生、女生或是序列型学习风格的学生、综合型学习风格的学生都愿意采用综合型教育游戏进行学习,这项研究可为教育游戏设计者提供了理论参考。此外,根据学生的使用反馈情况,总结了影响学生使用教育游戏的公认“趣味性”、“愉悦性”、“易操作性”、“灵活性”四要素外,进一步提出了第五要素———“适应性”。最后,探讨了伴随翻转课堂、在线MOOC、大数据学习分析等新技术、新模式的出现,“适应性”教育游戏的应用新思路。%A daptive education games may provide the learners with personalized learning services, which can raise the learn-ers' interest, motivation and learning efficiency. In this paper, an adaptive educational game has been developed based on the sequen-tial/global dimension of the learning style proposed by Felder and Silverman. An experimental research is conducted on recognition and learning efficiency of educational games, and the factors which influence educational games. The results show that learners ’ learning efficiency has been greatly improved in an adaptive education game which coincides with their learning style and all the learners prefer to learn based on a global education game, which provides some theory reference for education game designers. Be-sides interest, pleasure, ease of use and flexibility, the 5th factor named adaptability is proposed, all of which affect the students ’ choosing education games. Finally, the new ways of the development of adaptive education games based on some new technologies such as flipped classroom, MOOC, big data and learning analytics are discussed in the paper.

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