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Geometric Hitting Sets and Their Variants.

机译:几何击球集及其变体。

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摘要

This thesis explores a few geometric optimization problems that arise in robotics and sensor networks. In particular we present efficient algorithms for the hitting-set problem and the budgeted hitting-set problem. Given a set of objects and a collection of subsets of the objects, called ranges, the hitting-set problem asks for a minimum number of objects that intersect all the subsets in the collection. In geometric settings, objects are typically a set of points and ranges are defined by a set of geometric regions (e.g., disks or polygons), i.e., the subset of points lying in each region forms a range.;The first result of this thesis is an efficient algorithm for an instance of the hitting-set problem in which both the set of points and the set of ranges are implicitly defined. Namely, we are given a convex polygonal robot and a set of convex polygonal obstacles, and we wish to find a small number of congruent copies of the robot that intersect all the obstacles.;Next, motivated by the application of sensor placement in sensor networks, we study the so-called "art-gallery" problem. Given a polygonal environment, we wish to place the minimum number of guards so that the every point in the environment is visible from at least one guard. This problem can be formulated as a hitting-set problem. We present a sampling based algorithm for this problem and study various extensions of this problem.;Next, we study the geometric hitting-set problem in a dynamic setting, where the objects and/or the ranges change with time and the goal is to maintain a hitting set. We present algorithms which maintain a small size hitting set with sub-linear update time.;Finally, we consider the budgeted hitting-set problem, in which we are asked to choose a bounded number of objects that intersect as many ranges as possible. Motivated by applications in network vulnerability analysis we study this problem in a probabilistic setting.
机译:本文探讨了机器人技术和传感器网络中出现的一些几何优化问题。特别是,我们提出了针对命中集问题和预算中的命中集问题的有效算法。给定一组对象和对象子集的集合(称为范围),命中集问题要求与集合中所有子集相交的最小对象数。在几何设置中,对象通常是一组点,范围是由一组几何区域(例如,磁盘或多边形)定义的,即,每个区域中的点的子集形成一个范围。是一种有效解决命中集问题的算法,其中隐式定义了点集和范围集。即,我们得到了一个凸多边形机器人和一组凸多边形障碍物,我们希望找到与所有障碍物相交的少量一致副本的机器人。其次,受传感器网络在传感器网络中的应用的启发,我们研究了所谓的“艺术画廊”问题。给定一个多边形环境,我们希望放置最少数量的防护装置,以便至少一个防护装置可以看到环境中的每个点。这个问题可以表述为命中问题。我们针对该问题提出了一种基于采样的算法,并研究了该问题的各种扩展。接下来,我们研究了动态设置中的几何命中集问题,其中对象和/或范围随时间变化,目标是保持命中集。我们提出了一种算法,该算法在具有亚线性更新时间的情况下维持较小的击中集。最后,我们考虑预算的击中集问题,在该问题中,我们被要求选择一定数量的对象,这些对象与尽可能多的范围相交。受网络漏洞分析中应用程序的激励,我们在概率环境中研究此问题。

著录项

  • 作者

    Ganjugunte, Shashidhara K.;

  • 作者单位

    Duke University.;

  • 授予单位 Duke University.;
  • 学科 Applied Mathematics.;Engineering Robotics.;Computer Science.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 159 p.
  • 总页数 159
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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