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Fast ray-tracing of rectilinear volume data

机译:直线体数据的快速射线追踪

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Tomographci devices often produce data with directionally and spatially dependent resolution. Resampling to cubic voxels is possible at the cost of a significant increase of data volume and rendering time. We present an algorithm for direct ray tracing of rectilinear grids, which enables the implementation of surface rendering with subvoxelsurface detection based on local interpolation, as well as different volume rendering technique (color compositing, reprojection, maximum intensity projection). Further we present a faster version of the basic algorithm based on cubic macro-regions assigned to each background voxel. Each macro-region is defined by its chessboard distance to the nearest foreground voxel and can be skipped during the scene traversal. The speed-up is thus gained by increasing the step along the ray, maintaining 6-connectivity of the ray in the object vicinity, which is necessary for correct surface detection.
机译:层析成像设备通常会产生与方向和空间相关的分辨率的数据。重采样到立体体素是可能的,但是会大大增加数据量和渲染时间。我们提出了一种用于直线网格的直接光线跟踪的算法,该算法可以基于局部插值以及不同的体绘制技术(颜色合成,重新投影,最大强度投影)实现具有亚体素表面检测的表面渲染。此外,我们基于分配给每个背景体素的立方宏区域,提出了一种基本算法的更快版本。每个宏区域都由其到最近前景体素的棋盘距离定义,并且可以在遍历场景时跳过。因此,通过增加沿射线的阶跃,在对象附近保持射线的6连通性来获得加速,这对于正确的表面检测是必需的。

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