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Iterative Requirements Engineering and Architecting in Systems Engineering

机译:系统工程中的迭代需求工程与架构

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For the (distributed) development of certain highly innovative software-intensive systems such as semi-autonomous robots, it is not clear which life cycle approach to follow best. Especially in a (local) research environment, the development may typically happen in some bottom-up form of prototyping. In contrast, standard systems engineering would (still) prescribe a waterfall life cycle. Software engineering would strongly suggest some form of iterative and incremental development. Iterative development has high potential for improvements in general systems engineering, but in contrast to pure software development it also has inherent limits. We investigate these issues and propose a new iterative but not incremental life cycle approach. It involves iterations of requirements engineering and architecting, but not of low-level design, implementation and testing. The reason for the latter is inherently given by costs and required time for hardware development.
机译:对于某些高度创新的软件密集型系统(例如半自主机器人)的(分布式)开发,尚不清楚哪种生命周期方法最适合。特别是在(本地)研究环境中,开发通常可能以某种自下而上的原型制作形式进行。相反,标准系统工程将(仍然)规定瀑布式生命周期。软件工程强烈建议采用某种形式的迭代和增量开发。迭代开发具有改进常规系统工程的巨大潜力,但是与纯软件开发相反,它也具有固有的局限性。我们将研究这些问题,并提出一种新的迭代式而非增量式生命周期方法。它涉及需求工程和架构的迭代,但不涉及底层设计,实施和测试的迭代。后者的原因固有地由成本和硬件开发所需的时间给出。

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