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DEPTH IMAGE BASED VIEW SYNTHESIS WITH MULTIPLE REFERENCE VIEWS FOR VIRTUAL REALITY

机译:基于深度图像的视图合成,具有多个参考视图,用于虚拟现实

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This paper presents a method for view synthesis from multiple views and their depth maps for free navigation in Virtual Reality with six degrees of freedom (6DoF) and 360 video (3DoF+), including synthesizing views corresponding to stepping in or out of the scene. Such scenarios should support large baseline view synthesis, typically going beyond the view synthesis involved in light field displays [1]. Our method allows to input an unlimited number of reference views, instead of the usual left and right reference views. Increasing the number of reference views overcomes problems such as occlusions, tangential surfaces to the cameras axis and artifacts in low quality depth maps. We outperform MPEG's reference software, VSRS [2], with a gain of up to 2.5 dB in PSNR when using four reference views.
机译:本文介绍了一种用于从多个视图和它们的深度映射来观看合成的方法,用于在虚拟现实中的自由导航,具有六个自由度(6dof)和360个视频(3DOF +),包括合成与场景中的踩踏或出场外的视图。这种情况应该支持大的基线视图合成,通常超出光场显示中涉及的视图合成[1]。我们的方法允许输入无限数量的参考视图,而不是通常的左右参考视图。增加参考视图的数量克服了诸如遮挡等的问题,对照相机轴的切向表面和低质量深度图中的伪影。我们以MPEG的参考软件VSRS [2]优于MPEG的参考软件,在使用四个参考视图时,PSNR中的增益高达2.5 dB。

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