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A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay

机译:使用突出显示娱乐游戏的战斗游戏AI战斗游戏AI

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In this paper, we propose a fighting game AI that selects its actions from the perspective of highlight generation using Monte-Carlo tree search (MCTS) with three highlight cues in the evaluation function. The proposed AI is targeted for being used to generate gameplay in live streaming platforms such as Twitch and YouTube where a large number of spectators watch gameplay to entertain themselves. Our results in a user study conducted using FightingICE, a fighting game platform used in an international game AI competition since 2013, show that gameplay generated by the proposed AI is more entertaining than that by a typical MCTS AI. Detailed analyses of gameplay from all the methods assessed in the user study are also given in the paper.
机译:在本文中,我们提出了一个战斗游戏AI,从使用Monte-Carlo树搜索(MCT)在评估函数中具有三个突出显示提示的突出显示的角度,从突出显示的角度选择其动作。建议的ai是针对用于在实时流平台中生成游戏的游戏,例如抽搐和youtube,其中大量观众观看游戏玩法以娱乐自己。我们的成果在使用战斗机的用户学习中进行的,是在2013年以来的国际游戏AI竞争中使用的战斗游戏平台,表明所提出的AI生成的游戏比典型的MCTS AI更为娱乐。本文还给出了来自用户学习中评估的所有方法的游戏玩法的详细分析。

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