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The Strategies of Experiential Design in the Creative Life Industry

机译:创造性生活中经验设计的策略

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摘要

In 2002, the Taiwan government promoted the creative life industry as one of the cultural and creative industries. In terms of the various types of creative life industry, one of the challenges for operators is how to design valuable experiences through the service process. The purpose of this study is to examine the strategies of experiential design in the creative life industry within the experiential-based framework proposed by Pine and Gilmore's concept of the experience economy, and service design. In this study, data were collected from two different creative life industry contexts: traditional industry restructuring and upgrading and lifestyle developing categories. This study finds that the experiential realms at different touchpoints in the service process complement one another, and recommends that creative life enterprises carefully evaluate the association among different experiential realms at different service touchpoints in order to create greater experiential value by using limited resources.
机译:2002年,台湾政府将创意生活产业推广为文化创意产业之一。就各种类型的创意生活行业而言,运营商的挑战之一是如何通过服务流程设计有价值的体验。本研究的目的是在松树和吉尔经济经济的概念提出的基于体验的框架内,研究创意生活行业体验性生活的策略。在这项研究中,从两种不同的创意生活行业环境中收集数据:传统产业重组和升级和生活方式发展类别。本研究发现,在服务过程中不同的接触点处的经验领域相互补充,并建议创意生活企业在不同的服务接触点处仔细评估不同体验领域的关联,以便通过使用有限的资源来创造更大的体验价值。

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