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(Re)Defining Gamification: A Process Approach

机译:(重新)定义游戏:一个过程方法

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摘要

Gamification is a growing phenomenon of interest to both practitioners and researchers. There remains, however, uncertainty about the contours of the field. Defining gamification as "the process of making activities more game-like" focuses on the crucial space between the components that make up games and the holistic experience of gamefulness. It better fits real-world examples and connects gamification with the literature on persuasive design.
机译:博彩是从业者和研究人员越来越令人越来越多的感兴趣现象。然而,仍然存在对该领域的轮廓的不确定性。将游戏定义为“制作活动更多游戏的过程”,重点关注构成游戏的组件与游戏的整体体验之间的关键空间。它更适合真实世界的例子,并通过关于有说服力设计的文献来连接游戏。

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