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Exploring EEG signals during the different phases of game-player interaction

机译:在不同阶段的游戏玩家互动过程中探索脑电图

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Games are nowadays used to enhance different learning and teaching practices in institutions, companies and other venues. Factors that increase the adoption and integration of learning games have been widely studied in the past. However, the effect of different backgrounds and designs on learners'/players' electroencephalographic (EEG) signals during game-play remains under-explored. These insights may enable us to design and utilize games in a way that adapts to users' cognitive abilities and facilitates learning. In this paper, we describe a controlled study consisted of 251 game sessions and 17 players that focused on skill development (i.e., user's ability to master complex tasks), while collecting EEG and game-play data. Our results unveiled factors that relate to the game-phases and learners'/players' expertise and affect their mental effort when playing a learning game. In particular, our analysis showed an effect of players background (experience and performance) and games design (number of attempts/lives and difficulty) on players mental effort during the game-play. Finally, we discussed how such effects could benefit the design and application of games for learning as well as, directions for future research.
机译:现在,游戏用于加强机构,公司和其他场地的不同学习和教学实践。在过去的广泛研究了增加学习游戏的采用和整合的因素已被广泛研究。然而,不同背景和设计对学习者/玩家的脑电图(EEG)信号在游戏中的脑电图(EEG)信号的影响仍然是探索的。这些见解可能使我们能够以适应用户的认知能力和促进学习的方式设计和利用游戏。在本文中,我们描述了受控研究由251个游戏会议和17名参与者组成,它专注于技能发展(即,用户对复杂任务的能力),而收集EEG和游戏播放数据。我们的结果揭开了与游戏阶段和学习者/球员的专业知识相关的因素,并在演奏学习游戏时影响他们的心理努力。特别是,我们的分析表明,在游戏中,玩家背景(经验和性能)和游戏设计(经验和性能)和游戏设计(尝试/生命和困难数量)的效果。最后,我们讨论了这些效果如何使游戏的设计和应用有益,以及未来研究的方向。

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