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THE SIMULATION OF CHARACTER PRODUCTION BEHAVIOURS IN CONNECTIONIST NETWORKS

机译:连接网络网络中字符生产行为的仿真

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In order to draw (or copy) a character, a process of linearising takes place. In this process the complete static form of the character is broken down into a temporal sequence of strokes for graphic production. According to Thomassen, Meulenbroek and Tibosh, individuals develop their own production rule base, which is reflected as tendencies or strategies for graphic production. Occasionally, these principles of production come into conflict resulting in a variable sequence of production for some characters. The work described in this paper uses a connectionist modeling approach to investigate the emergence of production-based behaviours in the sequential production of characters. Here, the emergence of human-like production behaviours is simulated, without the need for explicitly imposed heuristics. Demonstrating that not only are connectionist networks capable of emulating the production-sequence behaviour of humans, but also that rule-like tendencies can emerge naturally upon the basis of learning.
机译:为了绘制(或复制)一个字符,发生线性化的过程。在此过程中,该角色的完整静态形式被分解为用于图形生产的时间序列。据汤斯森,梅伦布罗科和蒂姆索什说,个人发展自己的生产规则基础,被反映为图形生产的趋势或策略。偶尔,这些生产原则会发生冲突,导致某些角色产生可变的生产序列。本文描述的工作采用了一个连接主义建模方法来调查基于生产的行为的出现在字符的顺序生产中。在这里,模拟了人类的生产行为的出现,而无需明确强加的启发式。展示不仅是能够模拟人类的生产序列行为的连接主义网络,而且还可以在学习的基础上自然地出现规则的趋势。

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