In order to draw (or copy) a character, a process of linearising takes place. In this process the complete static form of the character is broken down into a temporal sequence of strokes for graphic production. According to Thomassen, Meulenbroek and Tibosh, individuals develop their own production rule base, which is reflected as tendencies or strategies for graphic production. Occasionally, these principles of production come into conflict resulting in a variable sequence of production for some characters. The work described in this paper uses a connectionist modeling approach to investigate the emergence of production-based behaviours in the sequential production of characters. Here, the emergence of human-like production behaviours is simulated, without the need for explicitly imposed heuristics. Demonstrating that not only are connectionist networks capable of emulating the production-sequence behaviour of humans, but also that rule-like tendencies can emerge naturally upon the basis of learning.
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