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The Model Development of Frisbee Game as an Alternative Learning of Physical Education Sport and Health of Senior High School Students

机译:FRISBEE游戏的模型开发作为体育体育体育与高中生健康的替代学习

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The problem of this research is Frisbee game model as a sport that introduced and practiced in learning activity needs to be developed as an alternative learning. The aim of this research is to know the model product of using frisbee game as an alternative learning and to produce the a cceptance of Frisbee game's product. The research is Reasearch and Development (R&D) of Frisbee game model as an alternative learning. The Population and sample in this research is students of SMA Negeri 1 Cirebon at the rate of 864 students from taking the sample of all grade students with 288 respondents. Technique of analyzing the data that is used in this research is precentage analysis. The research finding totally shows that research between student's motivation and the effectiveness acceptance of this Frisbee game is about 83,36% that includes aspects of Psychomotor, Cognitive, Affective, Infrastructure and Physical aspects of 83.36%, which means a very positive acceptance. The research can be concluded that 1) the development of Frisbee game model gave a new alternative for being applied in teaching. 2) the Frisbee game rules, field modifications of Firsbee, 2 rings in one pole model, number of players and frisbee rubber or other material can be delivered learning.
机译:本研究的问题是FRISBEE游戏模型作为在学习活动中引入和实践的运动,需要作为替代学习制定。本研究的目的是了解使用FRISBEE游戏作为替代学习的模型产品,并产生FRISBEE游戏产品的灵活性。该研究是FRISBEE游戏模型的研究和开发(R&D)作为替代学习。本研究中的人口和样本是SMA Negeri 1 Cirebon的学生,以864名学生使用288名受访者的所有年级学生样本。分析本研究中使用的数据的技术是先前分析。该研究发现完全表明,学生动机与这一飞碟游戏的有效性接受的研究约为83,36%,包括精神接受,认知,情感,基础设施和物理方面的一个方面,而83.36%,这意味着一个非常积极的验收。该研究可以得出结论,1)FRISBEE游戏模型的发展给予了应用于教学的新选择。 2)FRISBEE游戏规则,FIRSBEE的现场修改,一个极型模型中的2个环,玩家数量和FRISBEE橡胶或其他材料可以提供学习。

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