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What's the Game and Who's Got the Ball? Genre in Spoken Interaction

机译:什么是游戏,谁有球?口语互动的流派

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Humans engage in an enormous range of interaction types. Therefore, there is a need to consider genre when analyzing or modeling multimodal interaction. While some low level mechanisms may follow universal patterns, it is also possible that even basic interaction mechanisms, such as turn-taking, vary with the type and parameters of different interactions such as mode, content, and goal. Greater insight is needed into the characteristics of different interaction types in order to automatically generate or analyze spoken interaction. More focused interaction models are needed to generate human-machine dialogue beyond simple task-based scenarios, and these models require suitable interaction data. We discuss genre in spoken interaction, outline the characteristics of casual conversation, review available data, and describe ongoing work exploring the dynamics of task-based and social dialogue, and of 'chat' and 'chunk' subtypes of casual conversation in particular.
机译:人类从事巨大的交互类型。因此,在分析或建模多模级相互作用时需要考虑类型。虽然一些低级机制可以遵循通用模式,但是也可能甚至是诸如轮回的基本交互机制,而不同的相互作用的类型和参数,例如模式,内容和目标。需要更大的洞察力进入不同交互类型的特征,以便自动生成或分析口语交互。需要更多的聚焦交互模型来生成超出简单的基于任务的场景的人机对话,这些模型需要合适的交互数据。我们讨论了口语互动的流派,概述了随意对话的特征,审查可用数据,并描述了探索基于任务和社会对话的动态的持续工作,以及“聊天”和“块”群的随意谈话。

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