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Research Methods - What Is Best for Developing and Evaluating Human Computer Interaction and Interactive Artistic Installations?

机译:研究方法 - 最适合开发和评估人类计算机互动和互动艺术装置的目标是什么?

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Research in human computer interaction (HCI) covers both technological and human behavioral concerns. As a consequence, the contributions made in HCI research tend to be aware to either engineering or the social sciences. In HCI the purpose of practical research contributions is to reveal unknown insights about human behavior and its relationship to technology. Practical research methods normally used in HCI include formal experiments, field experiments, field studies, interviews, focus groups, surveys, usability tests, case studies, diary studies, ethnography, contextual inquiry, experience sampling, and automated data collection. In this paper, we report on our experience using developing and evaluation methods to assess artifacts. Four defined outputs (projects) were examples of the different methods application to gather information about user's wants, habits, practices, concerns and preferences. An interactive artistic installation, Sea Grains - an immersive poetics in interactive artistic experience, is another example of the use of research methods for development and evaluation of artifacts. The goal was to build an understanding of the attitudes and satisfaction of the people who might interact with those artifacts. Conversely, we intend to present a framework design to be applied on the design for interactive applications, to promote better user's experiences.
机译:人机互动研究(HCI)涵盖了技术和人类行为问题。因此,HCI研究中所作的贡献往往会意识到工程或社会科学。在HCI中,实践研究贡献的目的是揭示关于人类行为及其与技术的关系的清楚见解。通常用于HCI的实用研究方法包括正式实验,现场实验,现场研究,访谈,焦点小组,调查,可用性测试,案例研究,日记研究,民族志法,语境调查,体验采样和自动数据收集。在本文中,我们报告了我们使用开发和评估方法评估文物的经验。四个定义的输出(项目)是不同方法应用程序,用于收集有关用户的需求,习惯,实践,关注和偏好的信息。互动艺术安装,海谷物 - 互动艺术体验的沉浸性诗学,是使用研究方法的互动性的发展和评估工件的另一个例子。目标是建立理解可能与这些工件互动的人的态度和满足感。相反,我们打算介绍一个框架设计,以应用于互动应用程序的设计,以促进更好的用户的体验。

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